Games

City of Shadow (Midnight)

As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was s...

Pathfinder Roleplaying Game Beta

Backward-compatible with the 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game Beta features revised and updated rules for the seven classic fantasy roleplaying game races and all 11 core classes, plus a streamlined ...

Cthulhu by Gaslight: Horror Roleplaying in 1890s England

Cthulhu and his minions, in the 1890s sharing the globe with the mighty British Empire, had duties to an empire of their own: a dark and cruel design against the ownership of the world and the dreams of humanity. Even in the peaceful fields of rural England only intelligent and energetic interven...

Pathfinder Campaign Setting: Inner Sea NPC Codex

No Game Master can ever have too many colorful characters to throw at her players, whether they’re friendly allies or devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statis...

Urban Shadows: Political Urban Fantasy Powered by the Apocalypse

The City Hungers. Will You Feed It? The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness...or give in for power? The...

Thirty Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)

A retrospective celebrating the 30th anniversary of the Dungeons & Dragons(c) brand. Thirty years ago, the Dungeons & Dragons roleplaying game made its debut on game shelves and kitchen tables everywhere. Since then, it has grown into a worldwide phenomenon encompassing roleplaying, miniatures, n...

Chess Mazes

A great puzzle book to encourage the development of chess visualization. The planning and visualization skills taught here translate directly to over-the-board chess and have many other applications as well, for players and instructors alike.

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Pathfinder Campaign Setting: Occult Bestiary

Mind-Shattering Monsters! Little is known about some of the deadliest horrors inhabiting the world of the Pathfinder Roleplaying Game, and that's just how these denizens of dream and thought like it. The their secrets reach the average adventurer, the more easily they can hunt in the Dimension o...

The Chronicles of Riddick: Escape From Butcher Bay (Prima's Official Strategy Guide)

Fight your way to freedom. ·Each area's objectives and starting gear exposed, plus a complete walkthrough ·Hints for combat in the dark using the Eyeshine ability ·Thorough coverage of melee weapons, firearms, and items ·Stealth secrets for using the environment to escape—how to use shadows, subt...

Gurps Allstar Jam 2004

Take nine fan-favorite GURPS authors. Give them each 10,000 words to write about whatever they want. The result is GURPS All-Star Jam 2004, featuring: Kenneth Hite, writing about ghost hunters; Phil Masters, with a fairytale world of muskets, ghosts, and strange magics; Beth McCoy, channeling Wal...

Tomb of Annihilation

Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadi...

GURPS Horror 4th Edition

GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . .

and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends...

303 Tricky Checkmates

A collection of two- and three-move checkmates for the advanced beginner to the expert player. The mate challenges are in order of difficulty and players learn standard patterns and stratagems for cornering the king, including corridor and support mates and attraction and deflection sacrifices.

Earthdawn Gamemaster Pack

The Earthdawn Gamemaster Pack includes a screen, new treasure cards, and the Gamemastering Earthdawn book - everything gamemasters need to create and run adventures and campaigns in the Age of Legend. The Screen features the tables and charts used most often in Earthdawn, including an expanded St...

Invisible Chess Moves: Discover Your Blind Spots and Stop Overlooking Simple Wins

Every chess player knows that some moves are harder to see than others. Why is it that, frequently, uncomplicated wins simply do not enter your mind? Even strong grandmasters suffer from blind spots that obscure some of the best ideas during a game.

What is more: often both players fail to...

Starting Out: Rook Endgames

In this easy-to-read guide, Grandmaster and well-known endgames expert Chris Ward deals with the fundamentals of rook endgames. He gradually arms readers with the indispensable knowledge and confidence needed to move onto slightly trickier positions. Using examples from practical play, Ward highl...